Feb 19, 2010, 11:17 PM // 23:17
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#1
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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Preliminary Skill Update Notes: Feb 19
Heya folks. We've got the preliminary skill update notes about the next skill balance up on the official wiki:
http://wiki.guildwars.com/wiki/Feedb...views/20100219
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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Feb 19, 2010, 11:20 PM // 23:20
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#2
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Academy Page
Join Date: Mar 2007
Location: Ascalon
Guild: Krimzon Knightz [KRIM]
Profession: W/
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awesome`
Sweet mercy its finally update time!!!
Thank You Regina for the heads up and plz lets get this SF nerf started already!
Syn
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Feb 19, 2010, 11:20 PM // 23:20
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#3
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Lion's Arch Merchant
Join Date: May 2006
Location: Missouri
Guild: Obon
Profession: D/P
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sweet, thanks for the heads up
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Feb 19, 2010, 11:24 PM // 23:24
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#4
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
With the exception of a few powerful skills, many Ritualist skills just have no place in end game PvE.
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With the exception of a few valid skills, all Mesmer skills just have no place in end game PvE.
please consider that point.
edit after reading everything:
* due to buffs to ritualists, i see more n/rt heroes abuse
* due to 'killing' (we don't know how they want to solve the issue yet, hence the '') 600/smite, faction-based guilds will run rampage and maxing an allegiance title will probably be a pain until someone finds a puggable 30-40 min vq; still, it WILL be a pain. if you need kurzick title for your gwamm, farm 24/7 ;p
* tactics still won't be desired
* paragons not only have just one viable end-game build to run (imbagon), but now they pretty much have to run and shout on their allies with constant 60 armor without any means to remove it (in the typical imbagon build, that is)
* i know it's not complete, but with changing blood magic (aka touching necros), i'm surprised that MoP change isn't announced
Last edited by drkn; Feb 19, 2010 at 11:39 PM // 23:39..
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Feb 19, 2010, 11:24 PM // 23:24
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#5
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Well I totally woke up at the perfect time. Reading now, will edit this post :3.
Edit: I'm pretty happy with that. I have no idea why you buffed ritualist again instead of looking at Rangers/Mesmers/Eles in HM, but I am pretty happy about it. Blood magic looks interesting, the Hammer buffs and tactics rework still seem kinda meh. Would have thought you'd change more stuff to affect the party. Overall I'm pretty happy, I hope you can do a huge change thing like this for PvP sometime in the future.
Also:
Quote:
Originally Posted by The Feeding
Don't touch obby flesh.
Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
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Yeah, 500 players will quit without Obsidian Flesh -_-. It's another invulnerable build, you really think the speed REDUCTION means its balanced? How does that even matter when all you have to do is sit there and take 0 damage while dominating them with your own skills.
Last edited by Chocobo1; Feb 19, 2010 at 11:46 PM // 23:46..
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Feb 19, 2010, 11:29 PM // 23:29
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#6
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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EDIT:
1. Invincibility skills
- No for Obby flesh is making me scratch my head. No 600/Smite makes me somewhat angry, because I really like the build. Good bye SF I guess, we all knew you were going to be gone sooner or later, it was fun abusing you.
2. Hammer.
- Ok, I guess. Hammer is pretty good in PvE already, but this will give a few more builds a warrior can work with for HM.
B+
3. Rits.
- I don't see how these skill changes will make rits more viable in high end pve. What we will see is necros abusing some more of the rits skills that do look a little powerful.
C
4. Tactics.
I like this, some of the skills sound fun to work with. Shield Stance will be a new tank skill (bleh). Fear Me! sounds OPed, but at the same time fun. Retreat! is will be like Fall Back!, kind of cool. It's not bad, should spice things up for a bit.
B+
5. Blood Magic.
Will still be underpowered.
D for effort I guess.
6. Other issues.
Heal as One sounds great, looking forward to that. Agressive Refrain and Soldiers Fury no cracked armor is great for H/H.
B+
Last edited by own age myname; Feb 19, 2010 at 11:51 PM // 23:51..
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Feb 19, 2010, 11:35 PM // 23:35
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#7
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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So basically I have to make a warrior, sin, rit, or necro to have all the fun tweaks. Nothing's really changed, at least for me.
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Feb 19, 2010, 11:39 PM // 23:39
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#9
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Frost Gate Guardian
Join Date: Jan 2010
Location: Kamadan and ToA :3
Guild: Desolation Lords [DL]
Profession: E/
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Don't touch obby flesh.
Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
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Feb 19, 2010, 11:40 PM // 23:40
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#10
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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Quote:
Originally Posted by drkn
finds a puggable 30-40 min vq; still, it WILL be a pain.
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We'll it's not hard to vq DT on a warrior with h/h in ~35 mins. It's still a pain, though, I just did it out of boredom and wouldn't want to do that for more than an hour.
I definitely want to see how long it takes until the next broken build is created. Fun times!
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Feb 19, 2010, 11:43 PM // 23:43
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#11
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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***Finally, Dwarven Battle Stance is being revised a bit. It will cost 5 energy, provide +40 AL, and +33% attack speed. Dwarven Battle Stance will still cause interruption, though only when you use attack skills. It will no longer end if you use a skill. ***
this is gunna be insane
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Feb 19, 2010, 11:44 PM // 23:44
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#12
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Ascalonian Squire
Join Date: Oct 2009
Profession: R/
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LOL at R/A nerfed for the third time in a row and what is funny is that this update will not stop them.
AND LoL at crippling shot nerf
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Feb 19, 2010, 11:45 PM // 23:45
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#13
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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Quote:
Originally Posted by The Feeding
Don't touch obby flesh.
Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
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how dare people be forced to actually play the game without exploiting skills, ur right.
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Feb 19, 2010, 11:45 PM // 23:45
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#14
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by The Feeding
Don't touch obby flesh.
Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
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Tank 'n spank is slow and surely you'll still have ways to farm. Scare tactics don't work. Go look at the Blood Bond buff on top of the other necromancer toys. You'll still have fairly fast groups.
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Feb 19, 2010, 11:46 PM // 23:46
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#15
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
Its not even OP anymore because of the speedbuff
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candy and an essence say hello?
Quote:
after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
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that's something for sure - no running everywhere, no easy farming, no 600/smite, no rushing various places with a sin/monk/ele.
but if someone played only to accumulate wealth through running other people or something, that was his choice, though. yet, on the other hand, with limited running/rushing/farming/etc, the money-titles will now be even bigger pain in the ass than they used to be.
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Feb 19, 2010, 11:49 PM // 23:49
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#16
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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Quote:
Originally Posted by The Feeding
Don't touch obby flesh.
Its not even OP anymore because of the speedbuff and after Obbyflesh/600/SF are gone, I garuntee youll lose atleast 500 players.
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Take away over powered gimmicks that have been around for far to long and you suddenly finding yourself back to 600/smiting cof...o wait thats nerfed too.
Last edited by toocooltang; Feb 19, 2010 at 11:59 PM // 23:59..
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Feb 19, 2010, 11:54 PM // 23:54
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#17
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Wow, Dwarven Battle Stance + Dwarven Stability might be fun.
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Feb 20, 2010, 12:08 AM // 00:08
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#18
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Krytan Explorer
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Sf and Obby flesh nerfs are good things. But 600/smite is a really versatile and dynamic way to play the game. Theres a lot in it and its something you really do need to practice and get good at.
I think its a big mistake to remove a niche like that from the game. Just make changes to the problem areas, (i.e underworld) Not the playstyle itself.
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Feb 20, 2010, 12:08 AM // 00:08
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#19
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Angels of Death
Profession: Mo/
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While you guys are reworking Tactics you should move both Riposte(s) to Sword Mastery
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Feb 20, 2010, 12:10 AM // 00:10
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#20
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Frost Gate Guardian
Join Date: Dec 2007
Profession: D/
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After reading these notes, I'm just glad I got pretty stuff and pretty titles on PvE before this update. Now I know for sure I quitted the game on a perfect time.(I never liked SF but killing most gimmick farming builds at once can't be good)
Also, it would be terrible to finally help Dervs now that mine is retired ^^ So just let them like they are -Ty for that btw
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